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UnculturedMutt

10 Game Reviews w/ Response

All 25 Reviews

Very relatable. I like the reference to the infamous fatberg.
But I don't like the jumping mechanic. It's unsatisfying as it pulls you down as soon as you let go of the jump button

Chris responds:

Thanks. The jumping mechanic is something I’m going to tweak in the next one.

How did you make something this complex in PICO-8? I thought 3D outside of DOOM games was impossible?

freds72 responds:

You can get some "behind the scene" information here:
https://freds72.itch.io/demi-daggers/devlog/638738/journey-to-demi-daggers

And not my first 3d game on pico either!
https://freds72.itch.io/

I like it, but I feel that the heart having a black/white border wasn't needed. It took me a few levels to recognise it, and I was stumped on why I kept repeating a level despite finishing the puzzle and reaching the goal

FoxGames01 responds:

Hi, in the next update I will make the animations of dying and finishing levels more different, maybe adding a sound effect. Thanks for letting me know.

The lower path is significantly more difficult than the upper path, and some of the solutions can only be solved via trial and error/brute force if not using hints.

Edit: If you don't believe me, get someone who knows nothing about the game and ask them to complete all levels without using the hint box.

AL7USSAIN responds:

Or you just can't imagine the solutions

So what was the secret button? It looked like ~ but nothing seemed to happen when I pressed it

Sikowny responds:

Collecting all the secrets grants you access to the console, which is brought up by pressing ~ tilde. If you collected all the secrets but the console did not appear when you pressed it, please DM me and ill investigate!

Can't wait to make Homestuck 2

KittyhawkMontrose responds:

I like the way you think. Do it!

It's a good concept, but I'd like more stages. Definitely a game for speedrunners

blit-blat responds:

Thanks! And yeah, some times less is more, but going by the reviews in this case more is more!

The physics are very janky.

Please update them.

Sciencekid59 responds:

its just scratch physics

Update- I've changed my name from @articninja165 to @UnculturedMutt

Dreggsu responds:

Okay

TL;DR: Too much empty space, focus more on doll, audio cues should change and have more buildup, deaths are delayed.

The main problem, in my opinion, is that all of the information you need(If the doll is looking, the time) is on a small section of the screen, so everything else is just wasted space. Maybe if you showed a flash of green light for go and red light for stop, it would be fine. Or, you could add a large pair of eyes in the centre, opening and closing for stop and go.

Focusing on the large field area doesn't do much if you can't do anything other than move forward. It only shows you how close you are to the goal, which you don't even care about because you're too busy looking at the doll.

My other side notes are that the auditory cue isn't that good. It's a grinding noise that doesn't even differentiate if the doll has started or stopped looking. There is no buildup to the doll turning, so it's less based on recognising when to stop moving and more on the reaction time of the player.

Also, deaths are sometimes delayed, but that seems like a bug.

If you don't see what I mean, cover the right half of your screen, possibly turn off audio and then play.

Miroff responds:

Thanks for the detailed review! The layout of the game is based on the movie. Even the scale is respected. Otherwise, I would quadruple the head size. White space is the first thing I felt during the tests. But nothing can be done. Postponing death after being seen is deliberate. I play with a player - he doesn't know if he did it this time. But in the next version, I will instantly kill the players who will run if the doll is watching.

Art every month.
Games whenever.
Animations even less frequently.
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dewdneym.newgrounds.com

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Joined on 10/31/16

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